Sea of Thieves

Sea of Thieves

What is it?

Game Details

Website: seaofthieves.com

Studio: Rare Ltd

Platforms:

Engine:

Release Date: 20th March 2018

Time working on Sea of Thieves

Rendering Intern

July 2015 - July 2016

Software Engineer

July 2017 - July 2019

Software Engineer 2

July 2019 - February 2024

Senior Software Engineer

February 2024 - Present

My work on Sea of Thieves

I have worked in Gameplay, Engine, and Rendering. This has given me a broad amount of impact on the project that touches on networked game features, audio, rendering, vfx, accessibility, performance etc etc etc. While working on Sea of Thieves I have contributed production code in C++, C#, HLSL, and Typescript.

Despite my contributions being broad, I tend to focus most of my time on our GPU particle system. Our particle system is based on Cascade but heavily modified to cope with the performance requirements that we have.

Selected Contributions